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Non-Stop Table Game Action!

Pull up a chair and get ready to place your bets! Delaware Park offers a variety of your favorite games including blackjack, roulette and 3 card poker.

Operational Hours

Open 24 hours, 7 days a week!

Blackjack

A card game where the object is for you to draw cards that total 21 or come closer to 21 than the dealer.

All cards count at face value, except for the King, Queen and Jack which count as 10, and the Ace which counts as either 1 or 11. Every Player gets two cards, face up. The Dealer gets two cards, one card is face up and one facedown—the “hole” card. All cards are dealt from a shoe.

Once you have your two cards in front of you, you can choose to “stand” (draw no more cards), or take a “hit” (draw one or more cards) until you reach 21 or come as close as possible. However, if you go over 21, you “break” and automatically lose. A winning hand pays even money.

Now the Dealer acts on their hand according to the rules of the game. The Dealer must draw to 16 and stands on all 17’s or more when reached. At the end of the game, if your count is the same as the Dealer’s, it is a “push” (nobody wins). If the Player count is greater than the Dealer’s but does not exceed 21, or the Dealer’s count exceeds 21, the Player wins.

In the event your first two cards are an Ace and any ten-value card, the Dealer announces your hand as Blackjack. You will be paid at this time if the Dealer does not have Blackjack. If the Dealer’s hand is Blackjack, it is a push. A Player’s winning Blackjack is paid off at odds of 3 to 2. In the event the Player has Blackjack (2-card 21) and the Dealer draws to 21, the Blackjack is the winning hand and will be paid at odds of 3 to 2.

In the event the Player draws to 21 with more than 2 cards, the Dealer’s Blackjack is the winning hand.

PLAYER OPTIONS

Splitting Pairs If your first two cards are a pair with the same numerical value, you may split them into two hands, except for any two cards with a ten value such as K, Q, J and ten’s. You must bet the same amount as your original wager on each hand formed by splitting a pair. You must complete the play on your first hand before playing your second hand. However, you may double down on
each hand. If the split pair are Aces, you will receive only one card on each. Aces may be split one time for a total of two hands.

Resplitting of Pairs A player may split pairs three times for a total of four hands, Aces may be split one time for a total of two hands.

Doubling Down After you get your first two cards, you may make an additional wager up to the original amount except when
your first two cards total 21. When doubling down, you draw only one additional card.

Insurance If the Dealer’s face up card is an Ace, you may take insurance. To do this, you place a bet—no more than one-half your original bet—on the insurance line. If the Dealer’s hole card is a 10, Jack, Queen or King, you win your insurance bet at odds of 2 to 1. If the Dealer’s hole card is any other card, you lose your insurance bet. The Dealer collects all losing insurance wagers
before continuing the hand.

Even Money When a Player has Blackjack and the Dealer’s face up card is an Ace, you may choose to be paid even money for
the Blackjack in lieu of taking insurance.

Handling of Cards Players are not allowed to touch the cards.

Value of Player’s Hand The Player is responsible for the correct count of his or her hand.

Hand Signals The Player is responsible for the proper use of hand signals to indicate hit or stand. Other decisions may be made verbally.

Surrender As a Player’s point total is announced, after the first two cards have been dealt, they may elect to discontinue play of their hand for that round and surrender only one-half of their wager. If the Dealer’s second card results in a Dealer Blackjack, the Player’s entire wager will be collected by the Dealer. However, if the Dealer’s second card does not result in a Dealer Blackjack, then one-half of the player’s wager will be returned to the Player.

Craps

One of the most popular and oldest games in America today is Craps. It’s fast moving; it’s fairly easy to play, and it’s exciting.

Come Out Roll The first roll of the dice at the opening of the game and the next roll of the dice after a decision with respect to pass line bet and don’t pass bet.

Pass Line A pass line wager is placed immediately prior to the come out roll. You win on 7 and 11 and lose on 2, 3 or 12 on the come out roll. If any other number rolls, it’s your “point.” If your point rolls before 7, you win. After the come out roll, if 7 rolls before your point, you lose and the dice move to the next Player. Pass line bets cannot be placed, reduced or removed after the point is established. This bet pays even money.

Don’t Pass Line A bet on this line is placed before the come out roll, and plays the game in the reverse of the pass line. You lose on the 7 and 11 and win on 2 and 3 on the come out roll. When 12 is rolled, it is a “push.” When 4, 5, 6, 8, 9 or 10 rolls, it is the point. You are betting that 7 will be rolled before the point. This bet pays even money. Don’t pass line bets cannot be placed or increased, but may be removed or decreased, after a point is established. This bet pays even money.

Come You can bet on “come” at any time after the come out roll. You can try for a new point at any time. You win on 7 and 11 and lose on 2, 3 and 12 on the roll immediately following placement of the bet. If any other number rolls, it’s your “point.” If your point rolls before 7, you win. If 7 rolls before your point, you lose. A come bet cannot be reduced or removed after a number is established for such bet.

Don’t Come Line A bet on this plays the game in reverse of the come line. You lose on the 7 and 11 and win on 2 and 3 on the roll immediately following placement of the bet. When 12 is rolled, it is a push. When 4, 5, 6, 8, 9 or 10 rolls, it is your point. You are betting that 7 will be rolled before the point.
When a point is established, the bet will be placed behind that number. This bet pays even money. Don’t come bets cannot be placed or increased, but may be removed or decreased after a point is established. This bet pays even money.

Odds An additional wager in support of a pass line or come bet. Also, an additional wager in support of a don’t pass or don’t come bet. These wagers may be made anytime after the come out roll. Odds are listed in the payout chart. Come odds are inactive on the come out roll unless called “on” by the Player. Players may wager up to 5 times their flat bet on pass line and come bet odds.

Field You can bet on every roll of the dice. If 2, 3, 4, 9, 10, 11 or 12 rolls, you win. All the numbers pay even money except 2 and 12 which pay double. If 5, 6, 7 or 8 rolls, you lose. The field is a one roll bet.

Place Bets On a “place bet,” you can bet on 4, 5, 6, 8, 9, 10 at any time. If your number rolls before 7, you win according to the odds payout chart. If 7 rolls before your number, you lose. Place bets are inactive on the come out roll unless called “on” by the Player.

Buy Bets Buy Bets are exactly the same as “place bets” except by paying a 5% commission on the buy bet, you receive the true odds as shown on the chart. Buy bets are inactive on the come out roll unless called “on” by the Player. A “buy” button denotes this bet.

Lay Bets You may lay a bet against 4, 5, 6, 8, 9 or 10 at any time. In order to do so, you must pay a 5% commission based on what you would win. Check the chart for the payoffs. A “lay” button denotes this bet.

Proposition Bets These are one roll bets, except for “hard ways.” The Dealer will place all “proposition” bets on the next roll of the dice–again, except for hard ways. Unless you request otherwise, winning bets remain in action. A description of the proposition bets are as follows:

Any 7 You can bet “any 7” on any roll of the dice. When 7 rolls, you win and are paid 4 to 1, if any other number rolls, you lose. This is a one roll bet.

Any Craps You can bet on any roll of the dice. If 2, 3 or 12 rolls you win and are paid 7 to 1. If any other number is rolled, you lose. This is a one roll bet.

Hard Ways There are four “hard ways” combinations. Hard four (two 2’s), hard six (two 3’s), hard eight (two 4’s) and hard ten (two 5’s). You can bet the combination you want at any time. For instance, if you bet the hard six (two 3’s) you win when that rolls before 7 or an “easy six” (5 and 1 or 4 and 2). Hard ways pay high odds as listed in the payout chart. Hard ways are inactive on the come out roll unless called “on” by the Player.

The Horn (2, 3, 11, and 12) Here you bet on a combination of four numbers. If any of these numbers are rolled, you win. If any other number is rolled, you lose. One-fourth (1/4) of the horn bet is bet on each of the individual numbers, (2, 3, 11 and 12). If any other number is rolled, you lose. This is a one roll bet.

Horn High Bets There are four “horn high” combinations, horn high 2 (Aces), horn high 3 (Ace-Deuce), horn high 11 and horn high 12 (two 6’s). If 2, 3, 11 or 12 rolls, you win; if any other number rolls, you lose. This is a one roll bet. How this differs from a horn bet is that one-fifth (1/5) of the horn high is bet on each of the individual horn numbers (2, 3, 11, 12), with an additional one-fifth (1/5) of the bet on the designated horn high number (high horn 11: two fifths (2/5) of the bet on 11, one-fifth (1/5) on 2, one fifth (1/5) on 3 and one-fifth (1/5) on 12).

2, 3, 11 or 12 You can bet on 2, 3, 11 or 12 individually. They are one roll bets. The winning payoff on 2 or 12 is 30 to 1. The winning payoff on 3 or 11 is 15 to 1. If any number other than that number bet rolls, you lose.

The World (2, 3, 7, 11, and 12) Here you bet on a combination of five numbers. If any of these numbers are rolled, you win. If any other number is rolled, you lose. One-fifth (1/5) of The World bet is bet on each of the individual numbers, (2, 3, 7, 11 and 12). If any other number is rolled, you lose. This is a one roll bet.

Roulette

Want a game that moves quickly and gives you many ways to bet? Then Roulette is for you.

In Roulette, you can bet straight up, which means your bet is on any of the 38 single numbers which include 0 and 00. Also, you can place combination bets–bets divided over a combination of adjoining numbers.

Look at the Roulette table in the diagram. Here you see letters that represent the various types of bets in the game.

The chart shows their winning odds. For instance, if you placed an “A” type bet, it could be on the number shown, or any number on the table. Or, perhaps you want to place an “H” type bet. You can place it on the line adjoining 16, which pays on 16, 17 and 18.

Caution: Where you place your chip or chips on the Roulette table is very important because this determines your bet.

Use our diagram as your guide. It is the Player’s responsibility for proper placement. The Dealer spins the Roulette wheel in one direction and a small white ball in the opposite direction. Bets may be placed on the Roulette table until the Dealer announces “No More Bets.” When the ball comes to rest, the Dealer calls out the winning number and places a marker on it. First the table is cleared of losing wagers and then all winners are paid. During this time, please don’t touch the table. Wait until the Dealer announces, “Place Your Bets,” to put chips down.

If you’re wondering how your bet is kept separate from everyone else’s, it is because different colored chips are used. The value of the colored chips is determined by the Player when purchasing a stack or stacks of chips. The value of a stack of color is indicated by a numerical marker button placed on top of a chip of that color. These chips must be redeemed before you leave that particular table.

OUTSIDE BETS

B. Column Bet 2 to 1 Any number on that vertical column
C. Any Dozen 2 to 11 thru 12, 13 thru 24, and 25 thru 26
D. Red or Black 1 to 1 Any red or black number
E. 1–18 or 19–36 1 to 1 Any number 1–18 or 19–36
F. Even or Odd 1 to 1 Any odd or even number

INSIDE BETS

A. Straight Up 35 to 1 Any one number including 0 and 00
G. Split 17 to 1 Pays off on either 11 or 12
H. Street 11 to 1 Pays off on 16, 17, or 18
I. Corner 8 to 1 Pays off on 19, 20, 22 or 23
J. Topline 6 to 1 Pays off on 0, 00, 1, 2 or 3
K. Line 5 to 1 Pays off on 31, 32, 33, 34, 35 or 36
L. 0/00 Split 17 to 1 Pays off on 0 or 00
M. Same as L, this is a courtesy wager for customers to bet on 0 and 00

Spanish 21

More ways to win!

The fun is back with Spanish 21. This game uses Spanish Decks Ace – 9, Jack, Queen, King (no 10’s).

PLAYER BLACKJACK
Always beats Dealer blackjack – pays 3/2

PLAYER TOTAL OF 21
Always beats Dealer’s total of 21, pays up to 3-1*
(*based on the combination Player receives)

PAIR SPLITTING
Player may split cards of equal value including Aces creating up to 4 hands. Hitting and doubling of split hands, including Aces, is allowed.

DOUBLE DOWN
Double with 2 or more cards, on any total, including after splitting. No bonuses will be paid on double down hands.

DOUBLE DOWN RESCUE
After doubling if a Player is not happy with his non-busted hand, he may rescue (take back) the last doubled portion of the bet, forfeiting the original wager.

BONUS 21 PAYOFFS
5 Card 21 Pays 3-2
6 Card 21 Pays 2-1
7+ Card 21 Pays 3-1
6-7-8 Mixed Pays 3-2
6-7-8 Suited Pays 2-1
6-7-8 Spaded Pays 3-1
7-7-7 Mixed Pays 3-2
7-7-7 Suited Pays 2-1
7-7-7 Spaded Pays 3-1

SUPER BONUS
Player holds suited 7-7-7 Dealer upcard any 7

$5-24 Bet WINS $1000

$25+ Bet WINS $5000

Envy Bonus – All other betting Players get $50. No side bet required. Splitting/Doubling voids Super Bonus.

MATCH THE DEALER
DESCRIPTION
In addition to the regular Spanish 21 bet, a Player can bet that either or both of his first two cards will exactly match the Dealer’s up card in rank. (for example: a four matches a four, a Jack matches only a Jack, etc.)

HOW TO PLAY
Player makes a Match the Dealer wager by placing a bet in the Match the Dealer circle. In order to play Match the Dealer, the Player must make a regular Spanish 21 bet.

FIVE BIG PAYOFFS
2 Suited Matches Pays 24-1
1 Non-Suited & 1 Suited Match Pays 15-1
1 Suited Match Pays 12-1
2 Non-Suited Matches Pays 6-1
1 Non-Suited Match Pays 3-1

BSmx Spanish 21

Progressive Bonus Spin Xtreme-16 Spanish 21.

HOW TO PLAY
1: Make a regular Spanish21 Wager.
2: Make the optional fixed $5 Bonus Spin Xtreme-16 side wager.
3: If the Dealer has a 6 (of any suit) plus a Face Card (of any suit) as
their initial two cards that round, Players can win the Community
Prize or the Hot Spot Prize.
4: All Bonus Spin Xtreme-16 bets lose if the Dealer does not have a
6 plus a Face Card as their initial two cards that round.
COMMUNITY PRIZE
A virtual wheel spins to determine the amount awarded to every Player
that made a Bonus Spin Xtreme-16 bet that spin, except the Hot Spot
Prize winner.
HOT SPOT PRIZE
A spot is randomly chosen to be the Hot Spot winner. The Player at
that spot will then be able to spin a virtual wheel to win various prizes
including a top jackpot award that is linked to the Bonus Spin Xtreme
side bet on Roulette.
MYSTERY PRIZE
Players also have a chance to win the Mystery Prize at the end of every
round, whether the Dealer has a 6 plus a Face Card as their initial two
cards that round or not. The Mystery Prize winner is randomly
triggered and must hit before it reaches up to $200.

CLICK HERE TO VIEW/PRINT FLYER

Pai Gow Emperors challenge

More ways to win!

Pai Gow offers a payout on a specific Pai Gow hand. Players can wager on their hand or the dealer’s hand achieving a Pai Gow

Choose from a variety of Progressive options: Multi-Denom, Dual Game and Single Jackpot

Heads-Up
Hold’em

Heads-Up Hold’em is a variant of Texas Hold’em. The Player may raise the bet one time, and has three opportunities to do so.

The earlier you make the raise, the more you can bet.

3 Card Poker

Three Card Poker Progressive is a new and exciting variation to poker.

Each Player and the Dealer receives three cards.

Cajun Stud

Progressive Wager.

The object of the Game is to get a five card poker hand consisting of a pair of 6’s or better.

You make an initial Ante bet to receive two hole cards. Upon reviewing your two hole cards, you may Raise or Fold. If you Raise, you may Raise 1x or 3x your Ante bet. The Dealer then reveals the 3rd card in the community board. You may now Fold or Raise 1x to 3x on the 4th card betting spot. The Dealer reveals a 4th card on the community board to improve your hand. Finally, you may Fold or Raise your hand 1x to 3x on the 5th card spot. The Dealer reveals the 5th (final card) and pushes (ties) to everyone who has a pair of 6’s to 10’s, also paying out to everyone who has a pair of Jacks or better. Hands of two pair or better pay out additional bonuses.

WAGERS

Board Bonus
Make this bet to win if the 3 community cards consist of one pair or better. See posted pay tables for payouts.

Pocket Bonus
Compare your two Pocket Cards with the posted pay table for a generous reward.

Lo Ball
Have bad hand? Make this wager and get paid odds if your hand is 7-high thru Jack-high.

Ante
Make this wager to receive cards to play against the posted pay table. Pushes on 6’s – 10’s, and wins with Jacks or better.

Raise
You may Raise 1x or 3x your Ante bet to win with Jacks or better or push with 6’s – 10’s.

Poker Games

Poker has many game variations, all following a similar pattern of play and generally using the same hand ranking hierarchy.

Flop Games
Players are dealt their hole cards. Round of betting. Three community cards are dealt face up in the center of the table (Flop). Round of betting. Another community card is dealt (Turn). Round of betting. One more community card is dealt (River). Round of betting. The Player makes their best five card hands out of the seven cards available.

Hold’em
Each Player receives two down cards. The Player makes their best five card hand out of the seven cards available. The Player with the highest ranking five card hand out of the seven cards available wins the pot.

Omaha
Each Player receives four down cards. The Player makes their best five card hand out of the seven cards available. The Player must use two of their down cards. The Player with the highest ranking five card hand out of the seven cards available wins the pot.

Stud Games
Players are dealt two down cards and one up card followed by a round of betting. Player receives three additional up cards with a round of betting between each dealt card. Player receives one down card followed by a round of betting. The Player makes their best five card hand out of the seven cards available.

Seven Card Stud
For the first round of betting, the Player with the lowest ranking card showing begins the action with a forced bring in bet. For all other rounds the Player with the highest ranking up cards begins the action. The Player with the highest ranking five card hand out of the seven cards available wins the pot.

Seven Card Stud, Eight or Better
Identical to Seven Card Stud, except that half of the pot will go to a qualifying low hand. For a qualifying low, a Player’s hand must consist of five cards of different rank, eight or less.

Razz
For the first round of betting, the Player with the highest ranking card showing begins the action with a forced bring in bet.
For all other rounds, the Player with the lowest ranking up cards begins the action.
The Player with the lowest ranking five card hand out of the seven cards available wins the pot.

Hand Rankings
Royal Flush
Five high cards in sequence and of the same suit.
10 J Q K A all spades

Straight Flush
Five cards in sequence and of the same suit.
2 3 4 5 6 all hearts

Four of a Kind
Four cards of the same rank.
K K K K 5

Full House
Three cards of one rank and two of another rank.
9 9 9 J J

Flush
Five cards of the same suit.
A Q 7 5 2 all clubs

Straight
Five cards in sequence.
7 8 9 10 J

Three of a Kind
Three cards of the same rank.
7 7 7 Q 10

Two Pairs
Two cards of one rank and two cards of another rank.
J J 8 8 5

One Pair
Two cards of the same rank.
3 3 Q 6 2

High Card
Five cards of different rank. The sequence of cards ranked from highest to lowest is: Ace, King, Queen, Jack, Ten, Nine, Eight, Seven, Six, Five, Four, Three, Two. In Low Poker, all card rankings are reversed. Ace shall be played as low unless specified.

High Card Flush

Feel the rush! High Card Flush is the only non-blackjack and non-poker table game of its kind. This means no knowledge of poker or blackjack is required to play this game. It is simple to learn, fun to play and includes 2 pay table options. High Card Flush is a suits based game and players are only looking for a Flush!

Players are dealt seven cards to make their best Flush hand to play against the dealer’s best Flush hand.

EZ Baccarat®

The Number One Baccarat Brand in the USA and Canada!

EZ Baccarat® is played the same way as traditional baccarat.   EZ Baccarat® eliminates the 5% commission after every winning bank hand without modifying any of the existing drawing rules the standard game.

Flop Games
Players are dealt their hole cards. Round of betting. Three community cards are dealt face up in the center of the table (Flop). Round of betting. Another community card is dealt (Turn). Round of betting. One more community card is dealt (River). Round of betting. The Player makes their best five card hands out of the seven cards available.

Hold’em
Each Player receives two down cards. The Player makes their best five card hand out of the seven cards available. The Player with the highest ranking five card hand out of the seven cards available wins the pot.

Omaha
Each Player receives four down cards. The Player makes their best five card hand out of the seven cards available. The Player must use two of their down cards. The Player with the highest ranking five card hand out of the seven cards available wins the pot.

Stud Games
Players are dealt two down cards and one up card followed by a round of betting. Player receives three additional up cards with a round of betting between each dealt card. Player receives one down card followed by a round of betting. The Player makes their best five card hand out of the seven cards available.

Seven Card Stud
For the first round of betting, the Player with the lowest ranking card showing begins the action with a forced bring in bet. For all other rounds the Player with the highest ranking up cards begins the action. The Player with the highest ranking five card hand out of the seven cards available wins the pot.

Seven Card Stud, Eight or Better
Identical to Seven Card Stud, except that half of the pot will go to a qualifying low hand. For a qualifying low, a Player’s hand must consist of five cards of different rank, eight or less.

Razz
For the first round of betting, the Player with the highest ranking card showing begins the action with a forced bring in bet.
For all other rounds, the Player with the lowest ranking up cards begins the action.
The Player with the lowest ranking five card hand out of the seven cards available wins the pot.

Hand Rankings
Royal Flush
Five high cards in sequence and of the same suit.
10 J Q K A all spades

Straight Flush
Five cards in sequence and of the same suit.
2 3 4 5 6 all hearts

Four of a Kind
Four cards of the same rank.
K K K K 5

Full House
Three cards of one rank and two of another rank.
9 9 9 J J

Flush
Five cards of the same suit.
A Q 7 5 2 all clubs

Straight
Five cards in sequence.
7 8 9 10 J

Three of a Kind
Three cards of the same rank.
7 7 7 Q 10

Two Pairs
Two cards of one rank and two cards of another rank.
J J 8 8 5

One Pair
Two cards of the same rank.
3 3 Q 6 2

High Card
Five cards of different rank. The sequence of cards ranked from highest to lowest is: Ace, King, Queen, Jack, Ten, Nine, Eight, Seven, Six, Five, Four, Three, Two. In Low Poker, all card rankings are reversed. Ace shall be played as low unless specified.

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